During this week, we have demonstrated what we have done and get feedback from our classmates.
First at all, we have used a flow chart to display how users can interact with our game.
The chart of the interaction plan
The upper chart shows the basic interaction of Truth Detective website (including how to get to the game, unlock chapters and view leaderboard), and the lower shows the elementary interaction of each game chapter.
User will get to the main page, and click the Join the game button to login in or sign up to their userdashboard page. For new users they can see four chapters listed on the dashboard, and only tutorial chapter (which is chapter 1 in this chart) is available for them to play as the rest of chapters are currently locked. User should complete a current chapter in order to unlock the next chapter. Once completing all chapters. User will be sent to a leaderboard page to view their score, and compare their score with other users from the list. They can also view the leaderboard page from their dashboard when they enter the page in the next time.
For each chapter, user can see the character dialogue at the beginning of the game. After finishing the dialogue, room investigation starts and users are expected to find clues in order to answer the question. If a wrong answer is submitted, users will be sent back to the investigation and have multiple chances to retry the answer. If correct, there will have a pop-up window showing the next chapter button and back to dashboard options.
Followed by, we show the detail of our game, such as gameplay interfaces, Trove API, simple functional API and JSON parsing module and so on.
Finally, we have gotten many useful feedbacks from our audience.
During the rest of weeks, we will keep working on our project, try our best to make it into truth, even if any details we thought about this game and refine it over and over again based on these feedbacks.
- The tutorial looks wired
- How should standardize the type in answer? Such as, wrong spelling, different order of phrases, abbreviation of proper noun, case pattern
- The dialog of 2 characters is too long and it is hard to catch the main point – bold font for some key words
- What the profile button contain – no need exactly
- Main page interface and gameplay interface are not same style

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