Presentation
We did a presentation at this week, introducing the latest version of our concept. We received many feedbacks from the tutor and other groups, some among which are quite suggestive. After a serious discussion of those feedbacks, we decided to incorporate some in our final design.
Feedbacks from the class and tutors:
- Change from a countdown timer to a stopper that counts up.
- Add leaderboard to the game: when the game finish(find the diamond), a leaderboard will pop up in order to display the player’s rank by his/her detection time. The person who takes the shortest time will be listed on the top of the leaderboard.
- Add authority system for an educational purpose: teachers can login their accounts to customise the game level based on the given data from Trove. The customised game can then be played by their students.
- We should think about an expected passing-level-time of most gamers.
- We should think about how many clues should be set in one level.
Reflection on each feedback
a. Feedback 1 & 2:
The following recommendations are suggestive and can be accepted in the concept development.
- Compared with giving pressure to gamers, we prefer to offer a better gaming experience. We accept Steve’s idea of changing the decrementing timer to incrementing timer as well as adding a leaderboard. In other word, normal users have no pressure on the time limitation. However, for ambitious gamers, they can focus on the game itself and complete the game as fast as possible.
- Cursor effect will not be changed if player hovers their mouse over an interactable item. When the player clicks on that item, the item detail will appear as a pop-up window showing all the contents of that specific item.
- Initially, they can check out the hints if the player can not find certain clues to continue the game. By reflecting on the suggestions, we decide to apply Steve’s idea, as the purpose of the timer changed from giving the user time pressure to boosting their motivation, morale and engagement when users are given a game performance leaderboard. In this case, removing the hint setting is more suitable for gamers.
b. Feedback 3:
- The authority system is good, but can’t be realised at this stage due to the time and resource limitation. We thus decide to give it up.
- In the final game, each level can have approximate 5 clues for deciphering the answer.
- The expected passing-level-time would be about 10 - 15 minutes a level. We will predetermine clues to control the difficulty of each level.
没有评论:
发表评论