Description of the Game:
It's a web-based game of how to get out of a locked room. The room will have a locked door, objects to manipulate, and hidden clues. The strategy is to find those hidden hints, decipher the code with your knowledge and imagination. The hints will be in the form of questions or annotated pictures, and the user will get part of the password after they work out the hint. For instance, a question like "Brisbane is the __ largest city in Australia" will indicate that "3" is a part of the password. And after the user gets all the password, they can input the password and get out of the room.
Once a user finds a clue or solves a puzzle, it’ll be placed to the sidebar. The user can check those objects whenever they want, and can also use those objects to solve the other puzzles.
Besides, I plan to make more than one theme, and the room will be decorated according to the theme. For instance, I’m planning to do an 'Animal' theme, the room will be a picture decorated with all sorts of animal elements, and all its clues are about animals.
The Purpose:
It can be used for educational purpose, as it could help the primary students gain relevant knowledge about the theme. Also, it can be just for fun and relax.
Target Audience:
This game is made for all people, especially for primary students and those who are interested in history, culture, literature, puzzles and deduction because they tend to be more interested in the content and the form of the game.
Key Inspiration & research
I’m inspired mainly by the popular real-life escape game in China. It is a type of physical adventure game in which people are locked in a real room and have to find clues, solve a series of puzzles to escape the room with a time limit. Based on my research and past experience, those games always include plots or sub-plots and this is why I came up with the idea to make more than one theme.
Besides, compare to the real-life escape game, the online room escape will have no time limit, nor scary and thrilling atmosphere.
Interactions
There are 2 ways to interact with the game, click and drag. The clues are all clickable on the webpage so the user only need to click to find the hidden clues. The found ones will be placed on the sidebar and the user can click to check those clues whenever they want.
At some circumstances, the user needs to drag the found clues onto other objects to solve the puzzle. For instance, if there are TV and plug-in in the room, the user could try to drag the cable that already has been found to the area between the TV and plug-in. If it can be dragged to the place, the TV will be power on and play some video.
Datasets
I’ll use the photos, newspapers, videos or other media type on Trove. The data will be shown as the clues and will be retrieved from the Trove’s database once the user finds them. I’ll add a layer on the photos or newspapers to blur or add some content on them to change it to a clue-like data.
Sketches:
1. A room
2. Click the photo on the wall
3. Focus on the wall, the photo has a question (1.How many legs does a dog have)
4. Click again to lose focus, click a box, box open, click the paper in it, paper expand and show a question( In which year does the WWF founded, with one letter blurred and can’t see.)
5. Click again to show a math problem (Uncle John’s farm has 10 rabbits and dogs. He counts that there are 30 legs in total. How many dogs does Uncle John have?)
Reference:


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